Background Info - Created: 12/14/01


Background info: (I will probably have a table of contents here...)

The Doctor

Perhaps the most famous renegade in Time Lord history is known as the Doctor. He is a wanderer in space and time, righting wrongs and fighting for all the races of the galaxy. He travels in a Type-40 TARDIS with a variety of companions, fighting injustice and tyranny.

The Doctor has a long history, some of which still hasn’t been told yet. He left Gallifrey long ago, with his granddaughter, Susan. Exiles in time, he wandered through the universe helping to fight on the side of goodness. The Doctor is currently in his 8th incarnation. His relationship with Gallifrey constantly goes from mild admiration all the way to outright hostility.

Each incarnation of the Doctor has his own personality traits. As he regenerates (as do all Time Lords) different facets of his personality come forward as others slide back. Each of his incarnations can be summarized as follows:

 

Doctor #1: The original. He was first encountered as an elderly old man, given to temper tantrums when he didn’t get his own way. He never failed to mention that as a Time Lord, he was superior to humans. However, he was fiercely loyal to his companions, especially his granddaughter Susan. He was very much the scientist, always gathering data and relying on science to provide answers to problems. He typically dressed in a late 19th century Edwardian gentleman’s outfit. He first regenerated after an encounter with the Cybermen, finally succumbing to old age…

Doctor #2: This Doctor was typically referred to as a clown. He wore checked baggy trousers, with a bow tie that was usually off center. He delighted in making bad puns and playing his recorder, especially when thinking. He would give the impression of being the fool, but underneath he usually showed that he was two steps ahead of everyone. He was the champion of people’s rights. This was shown when he was forced to contact the Time Lords for help in returning many people to their proper places in space and time, thus revealing his location to the Time Lords. He was put on trial and sentenced to forcibly regenerate and be exiled to Earth.

Doctor #3: This Doctor was called a dandy. His velvet opera cape and smoking jacket gave him an air of elegance. He was a man of action, not afraid to use his Venusian Aikido if necessary. He was especially fond of gadgets and he had plenty of time to work on it during his exile on 20th century Earth. He became UNIT’s scientific advisor, helping them with many mysteries as well as foiling several invasions. This was also when he ran across his archenemy, the Master. The knowledge of how to repair the TARDIS’ dematerialization circuit was removed from him, only to be returned after he (along with his other selves) helped avert a crisis and save the universe. He regenerated after being exposed to radiation from the plant of the spiders.

Doctor #4: This Doctor was more of the bohemian, described as “teeth and curls”. Dressed in calf-length boots, felt hat, and extremely long scarf, he became once again, the wanderer. He delighted in exploring the mysteries of the cosmos. He could sometimes get angry in dealing with more “primitive” races, but he was also fiercely devoted to his companions. He showed some softening of his anger towards the Time Lords, even helping them to avert an invasion by the Sontarans. He especially enjoyed his travels in space and time. After a battle with the Master that resulted in falling from the top of a radio telescope, he regenerated again.

Doctor #5: As the Doctor became older this incarnation seemed the youngest. This Doctor regained some of the enthusiasm and wonder at traveling the Universe. The youngest looking of the Doctors, he was also more personable to the people he met than previous incarnations. He dressed in a cricket outfit, including cricket sweater, with a tan colored overcoat. He also always wore a fresh sprig of celery in his lapel. He could also get very angry, especially at the evil in the universe. This Doctor also seemed to be the more vulnerable of the Doctors, showing his pain and anger more than others. He also tended to make more mistakes in his plans than the other Doctors, but he took responsibility for them and fixed them as best he could. He regenerated after giving an antidote to his companion for poison that they had both received.

Doctor #6: This Doctor is the most unstable incarnation of them all. He started his new life by trying to strangle his companion! He dressed in clothes that would look gaudy on a circus clown. His coat was a mismatch patchwork of materials, along with a loud striped pair of pants. The old arrogance returned, along with an eccentricity and a passion for quoting. This Doctor always believed he was in perfect control of a situation, even if he wasn’t. He was quick to anger, but also fiercely devoted to friends, companions, and universal justice. He was brought, once again, before the Time Lords for interference in the affairs of other worlds. It was here that he stood up to the Time Lords about their corruption and decadence. He regenerated after his TARDIS crashed during an abduction attempt by the Rani.

Doctor #7: This Doctor started off similar to his second persona, but soon became more of the mysterious traveler that he started off as. He was typically dressed in a tan or dark brown sport coat, with a paisley sweater covered in question marks. A panama hat completed his clothing. This Doctor was a manipulator, going back to finish loose ends left by other incarnations. He would use people (including companions) to accomplish a task that needed finishing. He wasn’t cruel to them, but would not let them stop him in finishing a task that needed resolved. He hinted that he was “more than just a Time Lord”. His advance knowledge of events helped him to right wrongs and put situations back to their proper place. He regenerated after an operation gone wrong in an Earth hospital after the Doctor was shot. They couldn’t understand his Gallifreyan physiology, especially his hearts.

Doctor #8: The Doctor’s current incarnation. This Doctor is relatively new, and possibly showing the most human attributes. It has been revealed that the Doctor is half-human, which may explain his fondness for Earth. He dresses in a dark green felt overcoat, with a gray cravat on a white shirt. He can be quite excitable and emotional, but a determined fighter against evil. His technical skills have not been lost in this incarnation. He knows the outcome of people’s lives, and their future history and uses this to his advantage. Typically, this involves giving that person advice to help them accomplish their goals and for the betterment of the universe. He is more subtle than his predecessor. How he continues his life remains to be seen…

TARDIS

This stands for Time And Relative Dimension in Space. These are the time travel capsules used by the Time Lords for traveling in time.

Upon first entering the TARDIS, a person would be quick to notice that it’s bigger on the inside than the outside, due to it being dimensionally transcendental. The inside of a TARDIS also exists in a state of temporal grace, with most weapons not being able to function inside of it, especially energy weapons. The owner of the TARDIS can rearrange, add, or delete rooms at will, although he will need to be careful about doing this in flight. Standard rooms included in almost all ships include a secondary control room, a Zero Room, swimming pool, a power station, various guest rooms, and the Cloisters.

A TARDIS is virtually invulnerable to outside attacks, with a force field helping to enhance the invulnerability of the time machine. Certain explosive devices, that could rip a hold through space-time can, theoretically, cause damage to a TARDIS from the outside. It also has multiple defense mechanisms such as the Hostile Action Displacement System (HADS), which causes the TARDIS to dematerialize when faced with danger and rematerialize when the danger is passed (TARDIS operation vs. Good difficulty to shut off). The chameleon circuit also causes the outer plasmic shell of the TARDIS to blend in with its surroundings either upon landing or under the control of the operator (TARDIS operation vs. Great difficulty to copy an object correctly). In theory, a TARDIS cannot be entered except by having a key although certain individuals with strong enough mental energy have been able to gain entrance by materializing inside the TARDIS.

The main feature upon entering the capsule is the six sided control console located typically in the center of the room. It is from here that the Time Lord can control the TARDIS in its flight as well as environmental controls. Here are located the controls for flight (including programming of space-time coordinates), scanners to examine the outside environment, control over the power consumption of the ship, control over the interior functions (such as life support, light, heat, etc.), as well as access to the main computer libraries (TARDIS operation vs. appropriate difficulty). On top of the control console is the time rotor, which slides up and down whenever the TARDIS is in flight. Whenever the TARDIS is at rest, the rotor stops, but continues to rotate, displaying various pieces of information to the pilot. Other parts known to be used with a TARDIS include a time vector generator, a dematerialization circuit, temporal limiter, dynomorphic regenerator, and a quantum accelerator.

There is a theory that a TARDIS is partially sentient, having a semi-symbiotic nature with the owner and operator. Indeed, Time Lords have a symbiotic nucleus contained in their DNA that enables them to “prime” a TARDIS before it’s first flight. It also enables semi-symbiotic control of the ship. There have been recorded cases of a TARDIS taking steps on its own to alert the pilot of any potential problems demanding attention, including hallucinations, and the manipulating of data or interior lights and power. To alert the Time Lord operator of any potential dangers, either to itself or to the universe, the TARDIS will sound the “cloister bells”, a deep sounding bell that tolls through the interior of the ship.

The Time Lords, who severely restrict their usage, monitoring all time travel traffic that passes through the universe, can control a TARDIS from Gallifrey. However, the CIA has been known to “borrow” capsules for use in various operations, with the High council also being known to turn a blind eye to it.

 

Time Lords

These are the inhabitants of Gallifrey. Not all Gallifreyans are Time Lords, but all Time Lords are Gallifreyans. Generally, it seems that it takes many years of study to become a Time Lord. It is the most elite group on Gallifrey.

Time Lords tend to be haughty and look down on the other races of the universe. However, they hide their inactivity behind rituals and procedures. They tend to think that the “lesser races” should be left alone, but they will also not hesitate to interfere if it’s to their advantage, such as a race developing time travel. Time Lords are partially telepathic, at least with each other. This seems to be more of a subconscious ability than any active telepathy. Their physiology includes 2 hearts, a respiratory bypass system, and a greater tolerance to temperature and radiation than humans. This is in addition to their ability to regenerate.

 

Gallifrey

The home planet of the Time Lords. It is located in the constellation of Kasterborus, 29000 light years from Earth. The galactic coordinates are 10-0-11-0-0 by 0-2 from galactic zero center. It is here that the Time Lords live out their lives, watching the activities of the cosmos. It is protected by impenetrable force fields known as the transduction barriers. It is the location of the Capitol, the Time Lords’ seat of power. A great deal of the surface of the planet is barren and wild, with the Capitol protected by an enclosure. In the wilderness is where the Shobogans, live their lives as Time Lords free from the influence of Time Lord society.

Gallifrey is led by the High Council, which is made up of the President, the Chancellor, Castellan, and the members of the Council (usually 2 or 3 others selected). They are the absolute rulers of Gallifrey, and also decide the course of action in the event of an emergency.

Several special locations are of note. The Death Zone is an area of Gallifrey that is forbidden as well as protected by force fields. It is here that Tomb of Rassilon (also known as the Dark Tower) is located.

Gallifrey has been invaded by the War Lords, the Vardans, then later the Sontarans. It has also been affected by global crises, such as the energy drain of Omega, or the machinations of the Master, when he tried to take control of the Eye of Harmony, located under the Panoptican.

Realizing that the Time Lords cannot stay out of other races’ affairs, the Celestial Intervention Agency has been formed. The High Council turns a blind eye to their activities, but is more than willing to enjoy the benefits of their actions. The Doctor has been their unwilling agent more than once.

 

Eye of Harmony

This is the name given to the black hole created by Omega, then captured by Rassilon and brought back to Gallifrey where it was placed under the Panopticon. It is stored in a hexagonal monolith. It provides an almost inexhaustible source of power for all time travel by the Time Lords, as well as Gallifrey itself. It exists simultaneously on Gallifrey and at the heart of every TARDIS. 

 

Regeneration

Considered the blessing and curse of the Time Lords. It is the physical rearrangement of the Time Lord’s cells, to heal the body either due to old age, severe injury, or on rare occasions on purpose. Time Lords are limited to 12 regenerations, thus giving them 13 incarnations. As a Time Lord regenerates different facets of his personality come forward as others slide back. He retains his memories, but different skills become dominant. Unless the regeneration is controlled, there will also be a new physical appearance. It may be similar to the old incarnation, or it could be drastically different. Immediately after regeneration, the Time Lord is somewhat confused, and may manifest traits from previous incarnations as well as a confusion of his memories, such as calling current companions by previous companion’s names.

The Time Vortex

This is the area outside of space-time where a TARDIS travels through. Any location at any point in time can be reached by traveling through here. Some entities have been known to live in the Vortex itself, such as the Kronavores and the Mandragora Helix.

 

The Master

The Master is a Time Lord of unparalleled genius. However, he has also been referred to as quite possibly the most corrupt being in Time Lord history. He studied with the Doctor at the Time Lord Academy, getting higher marks than the Doctor. His main goal is total domination of the universe. Anything he does will have an ulterior motive to help himself in some way.

Like other Time Lords, he is partially telepathic. He has also developed amazing powers of hypnotism, capable of putting ordinary humans into a trance in minimal time. (Superb ability vs. victim’s Willpower)

The Master has used all 12 of his regenerations, so he is constantly on the lookout for ways to prolong his lifespan, or preferably take over a Time Lord body (Great ability vs. victim’s Willpower). He would not be upset at all if it happened to be the Doctor’s… Currently, he is occupying the body of Consul Tremas from Traken.

The Master uses a very modern TARDIS (probably stolen) and takes meticulous care of it. He is able to steer it with pinpoint accuracy to wherever he needs to go. He is also fond of using his favorite weapon, the Tissue Compression Eliminator. This weapon will shrink being to doll size through matter condensation. It is said to be a particularly painful process and very disturbing to the person who finds the small corpse. (ODF +9)

(Stats for the Master will go here...)

 

Daleks

Born in the wastelands of the planet Skaro and nurtured in a laboratory, these mutants want nothing more than to take over the universe and set themselves up as the overlords.

War has raged on the planet Skaro for untold centuries. Due to the use of nuclear weapons, mutations started to appear. One of the Kaled scientist, Davros, accelerated the mutation and placed the results in a war machine and environmental case of his own design. These Daleks (as they were named) quickly claimed superiority over humanity and started their plans of universal conquest. They have conquered many planets and will not stop until they have taken over everything. They have also developed limited time-travel technology through the use of time corridors.

The Daleks have been described as looking like pepper pots. They have no real legs, but roll along the surface (Mediocre speed). They use anti-gravity lifters for getting up stairs. They have an eyestalk on top of a rotating dome that swivels to look around. The eye is capable of seeing in wavelengths beyond the range of normal human vision. They have 2 basic arms. The right one ends in a suction cup capable of holding securely to objects. They can also control their spaceships with this. The left one is nothing more than a devastating blaster (max ODF +12), capable of incredible damage & more than capable of killing humanoids. Small sensor pods surround the Dalek. The voice of a Dalek is mechanical & grating, yet easily shows the almost fanatical belief in their superiority.

Daleks believe in their absolute superiority over any other races in the universe. Other beings exist only to serve the Dalek race. They will form alliances, if necessary, will not keep their side of the bargain. They are aware of the Time Lords, and Daleks are the sworn enemy of the Doctor.

 

Typical Dalek

 

Willpower: Good

Strength: Poor

Endurance: Good

Dexterity: Terrible

Speed: Mediocre

Perception: Good

Intelligence: Good

Damage Capacity: Great

 

Gifts: 360 Degree Vision (due to sensor pods)

Faults: Megalomaniac

 

Skills:

Military Tactics: Great

Space Navigation: Good

 

Cybermen

From the planet Mondas, comes the cold, ruthless logic of the Cybermen.

Over the centuries, the inhabitants of Mondas started to replace their organic body parts with robotic parts. They started to believe that their cybernetics were far superior to weak flesh. As this replacement continued they also lost the ability to feel any kind of emotion, becoming as much machine in thought as well as body. As their planet's energy started to run out, they attempted to take over the Earth only to be stopped by the Doctor.

The Cybermen appear as tall (6 ft or more) humanoids, completely metallic with obvious robotic parts. Their faces show no emotion they move with a determined precision. Their voices are equally cold, talking only of logic and probabilities. Typically, Cybermen have tubes running along their bodies feeding their various systems. They also have a chest unit that amongst other things contains air filters for their breathing. These filters are very vulnerable to gold, as it clogs the filters (-2 to aim for the filter). Cybermen are incredibly strong and resistant to injury (Great strength and DDF of +5). They are not fast (Poor speed) but they never get tired.

They rely on logic, and well thought-out plans for their schemes. The actions of an irrational opponent can surprise them. Cybermen are rarely without emotion but if sufficiently angered can display an a almost human-like rage.

 

Typical Cyberman

 

Willpower: Good

Strength: Great

Endurance: Great

Dexterity: Typical

Speed: Typical

Perception: Good

Intelligence: Typical

Damage Capacity: Great

 

Gifts:

Faults: Logical

 

Skills:

Cybernetics: Superb

Blaster: Good

 

CIA - The Celestial Intervention Agency

While the Time Lords generally believe in non-interference, there are some that believe intervention is necessary from time to time, especially if it concerns keeping the secrets (and interests) of Gallifrey. The Celestial Intervention Agency is a clandestine operation that reports to the Lord President of Gallifrey. Officially they don’t exist, but rumors of their activities have reached the ears of other Time Lords.

They recruit young, promising Time Lords, sometimes immediately after graduation from the Time Lord academy, and offer them the chance to travel to different worlds and help keep the universe on the right track. These Time Lords use TARDISes that have been “borrowed” from Gallifreyan repair stations or ones meant to be retired. Officially they are listed as “missing”. Their travels take them all over the universe attempting to maintain order and prevent any Time Lord secrets and time travel technology from falling into the wrong hands.

One of their known missions involved having the Doctor (a sometimes unwilling agent) attempt to prevent the creation of the Daleks.

 

Planets

 

Earth -

 

Skaro – The home world of the Kaleds (later to become the Daleks) and the Thals. It’s history is full of war between the two races for 1000 years, resulting in the planet becoming a radioactive wasteland. Most of the planet is completely uninhabitable. Both cultures have built large domes and bunkers to house their cultures, with fighting being done either through missiles or from land troops that have no hope of survival.

With the development of the Daleks, the Thals went into hiding and the Daleks ruled Skaro. Eventually after several thousand years of Dalek conflict within the galaxy, the Daleks were driven from Skaro and the Thals ruled. The Daleks took over another planet and named it Skaro (referred to as Skaro II). After an incident with the Doctor and the Hand of Omega, Skaro’s (or possibly Skaro II’s) sun was destroyed.