- 3D Builder - Disk 28
- 3D BUILDER programs are windows-based applications that convert
your photos
of real world objects into full textured 3D models, ready for
export to a
variety of rendering packages. Actually, 3D Builder programs
are soft copy
analytical close range photogrammetry productivity tools (whew!)
that do not
require any special training or experience to use. 3D Builder
software offers
the POWER & FLEXIBLITY of a quick and easy to use windows-standard,
intuitive
interface. 3D Builder software calculates "X","Y",
"Z" coordinates. It can
display as either wireframes or shaded rendering or BOTH! Texture
maps apply
directly from the photos to the 3D models.
- 3D BUILDER software gives you the ability to take pictures
of existing
environments or objects, process the images, and then convert
them into 3D
models--or to obtain 3D measurements at specified locations.
3D BUILDER
software is able to combine information from a large number of
photos
(including detailed close-ups) for large, complex objects, extract
information, and merge all together into a single 3D model ready
to export
to your target rendering package. 3D Builder is a powerful programs,
using robust, comprehensive "math solvers" that can
make use of a variety
of visual cues in the photos.
3D Doctor 2.0 - Disk 28
- 3D-Doctor is an advanced 3D image rendering, processing and
analysis
program, developed to provide complete set of tools to visualize
3D
image data (CT, MRI, Microscopy and other types), quickly extract
object boundaries using both fully automatic and interactive
3D image
segmentation, create both 3D surface and volume rendering, all
in just
a few simple steps.
3D Exploration 1.0 - Disk 28
- 3D Exploration is easy-to-use viewer for Windows 95, 98 and
°
NT with Explorer-like interface and Open GL hardware accelerator
support. It allows you to browse many popular 3D file formats
-
3D Studio, LightWave, Caligari, Direct X, AutoCAD and many
other. Viewer supports automatically viewpoint configuration,
fullscreen mode, slide show and provide one quick and easy
viewing solution. It is powerful 32-bit application, written
totally in C++, and so very fast!
3D Landscape 2.0 - Disk 28
- So real you can almost smell the roses! 3D Landscape makes
it easy
and fun to design a stunning, new look for your property. Explore
your ideas without ever lifting a shovel. Whether your building
from the ground up or just making improvements, 3D Landscape
helps
you achieve the look you've always wanted. Key features include
realistic 3D view allow you to see and experience your designs.
Walkabout lets you take a virtual tour through your garden. There
is a 2200+, expandable plant database. Seasonal change and growth
over time can be simulated, and "Shadow Caster" reveals
sun and
shade patterns throughout a day or year. "Shopping List"
keeps
track of your needs and calculates your total project budget.
3D PhotoClay - Disk 28
- A new generation of creativity software that applies advanced
features
of 3D modeling technology to consumer and business use. With
3D
PhotoClay you can shape in 3D any 2D image or 3D object, create
sculptures, movies, or internet-enabled animation files. You
can
easily create 3D reliefs from pictures, add voice and sound,
and save
personal artwork in VRML or as animation files ready for publishing.
3D Studio 4D Paint Rembrandt
1.6 - Disk 44
- 4D Paint is a 3D texturing package for the PC.
It has been designed to work directly with the 3D
packages it supports, transferring models,
materials and maps directly from the package to 4D
Paint's work windows with the press of a button.
Currently 4D Paint supports 3D Studio MAX from
Kinetix and Microsoft's Soft|Image seamlessly and
allows the loading of .3ds files and 3D Studio .prj
files, expanding its support range. Support for
NewTek's Lightwave has just been added.
3D Studio Afterburn 2.0 - Disk
44
- It's no news that the SGI guys would kill to have a
particle shader that does clouds and smoke and
actually look as nice as Afterburn 1.0 did.
Ï Now, with 2.0, they'll just have to cry into some Ï
more beers after work.
New and notable are:
Raymarcher, Octane Shader, HyperSolids (water!!),
Powerful Daemons to interact with, and more!
All of the AFC's and Gradients can be animated over
time now too!
URL: http://www.afterworks.com/
3D Studio Amapi3D - Disk 44
- Amapi3D Plug-in for 3DS Max establishes a direct link between
3D Studio Max
and Amapi3D. The two softwares are then able to exchange objects,
modify
them, thus taking advantage of both softwares capabilities.
The plug-in is only working under NT 4.0 when used with Amapi3D
v4.1.
3D Studio Ambient RenderEffect
1.0 - Disk 44
- Ambient is a 2D render effect that provides tinting control
on an image. It has controls for not just tinting to a chosen
color, but also for scanning the scene to find the brightest
color or averaged frame colors. In this way, tinting can be controlled
by what objects come near the camera - laser flashes lighting
up the frame when they come close to the camera, for example.
Quick and easy to use, Ambient can also be used for re-coloring
objects after rending, or brightening/darkening parts of objects
based upon Object or Material ID.
3D Studio Animation
Map - Disk 44
- Well we all know that the key to a good 3d scene is using
good ±
° textures and materials. KTX knows this and has supplied
new °
material libraries, with corresponding map files. This gives
you
many more Materials and Maps to choose from than the default
mat
library you find on your original Siege Max 2.0 release.
- (This is the Animap Material Library)
3D Studio Animitek Animorph
- Disk 44
- The AniMorph plug-in is a powerful animation and modeling
tool that allows sophisticated mesh animation effects based on
morph targets.
- AniMorph can be applied to any geometric object. It performs
mesh deformation based on user-specified morph targets. Each
morph target is a mesh object that has the same topology as the
original mesh, and the shape that represents one of the possible
object states.
- The resulting mesh is obtained as a weighted sum of the morph
targets. The weight of each target is a separate animatable parameter.
- The most obvious application for AniMorph is facial animation,
when the original mesh represents the face in its neutral expression,
and the morph targets represent different emotional states (smile,
wrinkled forehead, closed eyes, etc.). AniMorph can build animated
combinations of these basic facial expressions- a task that would
be much more difficult if done by hand.
3D Studio Atomizer 2.0 - Disk
44
- Atomizer is a MAX Space Warp that works hand in hand with
MAX particle
systems and expands their capabilities. Atomizer allows any MAX
particle
system to use any MAX object as a particle object. Using Atomizer,
the built
in MAX particle systems can emit any object (schools of fish
for example),
lights, cameras - even other particle systems. Atomizer works
with any MAX
particle system - those built into MAX and 3rd party applications
like Sand
Blaster and All Purpose Particles.
- Atomizer should appeal to anyone working with particle systems
inside MAX.
It should be especially appealing to those users who cannot afford
Sand
Blaster. It should also appeal to users of LenZFX MAX because
it allows
particle systems to emit a spray of lights. These lights can
then be used to
place flares from inside LenZFX creating some fantastic animations.
It should
appeal to EVERYONE with Clay Studio. Since Atomizer can cause
the MAX
particle systems to shoot out a stream of metaballs, almost any
water type
effect can be done (Using over 100 metaballs requires a beefy
machine.)
- The biggest advantage of Atomizer is it's ability to instance
geometry inside
particle systems. For example, spraying out 300 M&M candies
is very easy.
NOTE: This kind of effect is only possible with Atomizer and
Sand Blaster.
3D Studio Bevels 1.0 - Disk
44
- Bevel 3D is a procedural modelling tool that takes any shape
created
in the 2D Shaper and then adds extrusion and beveled edge. Bevel
3D
is designed to work ONLY with 2D shapes that have been brought
into
the 3D Editor for extrusion and bevelling.
3D Studio Bones Pro 1.5 - Disk
44
- Bones Pro MAX is a robust revision of the DOS animator staple
with *
² brand new features and 3 added plugins. New features for
Bones Pro ²
MAX include:
- " Bones Pro space warp binds to any geometric object.
" Completely integrated into MAX viewports
" Assign selected verticies to specific bones for total
control of
your objects
" Compatible with Character Studio's Biped module
" Advanced controls for excluding bones from influencing
other bones
in branched models quickly
" Real-time feedback of influence of bones in viewports
" Gouraud shaded color visualization of bones' influence
over mesh
" Fully functional with MAX' bones system
" Hide/Show features for speed and rendering
- The three additional plugins are:
- 1."Blend" which smooths out seams created by Boolean
operations,
allows real-time preview of adjustments, allows for smoothing
only over selected vertices and is animatable over time.
2."Skeleton" which takes the MAX created bones and
converts them
into hierarchically linked boxes, preserves relative size and
placement of bones, allows for naming prefix for generated boxes
and is perfect for creating skeletons for breathing characters.
3."Snapshot Plus" makes any space warp a modelling
tool. It takes
objects affected by space warps and makes a perfect copy that
is
no longer bound to the space warp.
- = We would like to thank all the guys in #FX for their expertise
and =
= help with all of these Max 2 releases. People from the reject
=
= channel #WarezArt are now welcome to knowledge in #FX =
3D Studio Bones Pro 2.0 - Disk
44
- Bones Pro space warp binds to any geometric object, ²
± Completely integrated into MAX viewports, ±
° Assign selected verticies to specific bones for total control
of °
your objects,
Compatible with Character Studio's Biped module,
Advanced controls for excluding bones from influencing other
bones
in branched models quickly,
Real-time feedback of influence of bones in viewports,
Gouraud shaded color visualization of bones' influence over mesh,
Fully functional with MAX' bones system,
Hide/Show features for speed and rendering, and much more...
3D Studio Cartoon Reyes 1.2
- Disk 44
- CartoonReyes is a rendering program that produces high quality
2D ±
° cartoon images, based on 3D data from scenes. CartoonReyes
brings °
to the Cartoon the flexibility of all features of 3D animation
such
as camera control, texture mapping, and automatic shading. The
quality and definition of the 'artists' line in an animated sequence
is where CartoonReyes excels, providing outlines and sketch lines
which appear and disappear smoothly and naturally throughout
an
animation.
- The cartoon esthetic is achieved by the definition of both
outlines
and sketch lines, a choice between flat color and gradient colors
(with automatic shading), color outlines, variable brush/line
width,
volumetric lighting and the possibility to incorporate 3D PHONG
materials and procedural textures.
3D Studio Cebas MatterWaves
V1.1 - Disk 44
- What is MatterWaves?
MatterWaves is the latest plug-in
development from cebas computer
Germany. MatterWaves is a 3D
STUDIO MAX particle system plug-in
that brings to you revolutionary
features, usually offered by high
end animation packages only.
Now- for the first time, you can
get the same particle effects and
controls like the really big
Hollywood production studios!
MatterWaves introduces material
mapped particle systems to
3D STUDIO MAX.
It's just the most flexible
particle generation method
available for all 3D platforms.
- http://www.cebas.com/us/matterwaves_frame.htm
3D Studio CeThru RenderEffect
1.0 - Disk 44
- CeThru solves the problem of not being able to apply Object
/ Material ID-based effects when the target in question goes
behind a transparent object. In the past when this happened,
the ID of the object would become 'obscured' by any transparent
surfaces infront of it. Annoying if you want the glow of lights
behind a window, or the fiery blast of a spacecraft's engines
to appear through the glass porthole of a space station, for
example.
- CeThru is a quick 'Apply And Forget' effect that at the very
least restores all hidden Object and/or Material IDs from behind
transparent objects. It also has a powerful feature that lets
the user specify 'ID Modifications' - when an ID is restored,
the user can choose to change it on the fly. This means that
objects can change effects when they pass behind transparent
objects (as they would in real life!) - lights can be tinted
to the color of the glass, the glow color can be changed - the
user can ever change the restored Object IDs into Material IDs
and vice versa.
-
3D Studio Clay Studio
Pro 1.87 - Disk 44
- The best metaballs program for MAX just got bigger and better!
Clay ±
°Studio Pro builds on the interactive foundation laid by
Clay °
Studio, and adds a new creation type to the mix: Clay Splines.
Clay Splines allow you to draw out 2D and 3D splines that
essentially have the Clay Spheres strung out along their length.
Modeling sophisticated creatures has never been easier. Clay
Studio Pro also converts standard MAX splines into Clay Splines
as well. Plus with the newly enhanced Sticky Mapping algorithm,
you can assign individual mapping coordinates to two Clay
Splines and when they merge they retain their original mapping!
3D Studio Cloth Reyes 2.0 -
Disk 44
- ClothReyes is the world's first commercially available cloth
±
° simulator. One year after its initial presentation, there
is still °
nothing quite like it on any other 3D-animation package, a fact
that
stands as testimony to its unique technology. By applying a series
of properties to a standard mesh, and then modifying these
parameters, different types of behavior can be achieved to simulate
fabrics of varying degrees of softness or different materials
(wool, leather, plastic).
- Although its simulation of 'virtual clothing' has been the
main
focus of its use to date, the full range applications for ClothReyes
go far beyond recreating fabric behavior. Expanding on the
foundations laid for its revolutionary dynamic behavior in the
first
version, ClothReyes 2.0 now includes numerous new features.
- NEW FEATURES
- - The simulation of collisions between rigid objects is now
possible.
Rigid objects endowed with dynamic properties can also collide
with
any number moving fabric objects automatically producing the
results
of the impacts.
- Cloth can now be "torn".
- Wind parameters can be animated.
- Fixed groups can appear and disappear in middle of an animation.
- New objects can be incorporated in middle of a scene.
- Calculation can start and stop in any time frame.
- Multithreading has been incorporated.
- SPECIAL FEATURES
- The specially designed fabric parameters allows you to specify
and control:
- - The weight of fabric.
- Friction between a fabric and collision objects.
- The inertial resistance of a fabric in movement.
- Resistance to torsion.
- The velocity and direction of wind.
3D Studio Clothreyes 3.0 - Disk
44
- The world's first commercially available cloth simulator
based on a ±
° technology that detects self-collision within dynamic fabric
°
objects. By applying a series of properties to a standard mesh,
different types of behavior can be achieved to simulate fabrics
of
varying degrees of softness or different materials (wool, leather,
plastic). Cloth can also be "torn" and stretched.
- The specially designed fabric parameters allow you to specify
and
control fabric weight, friction, gravity, wind and resistance
to
torsion.
- ClothReyes 3 is a complete dynamics simulator that allows
rigid
objects endowed with dynamic properties to collide with any number
of moving fabric objects, automatically producing the results
of
the impacts. With a re-designed interface and a host of new
features such as Behavior
- Mapping this new release gives animators much more control
over
how their Cloth Fabric objects will behave.
- By applying a grayscale map to a cloth object you can very
quickly
and precisely determine which areas will be affected by ClothReyes
and which areas will be controlled by previously applied modifiers.
- URL where more information can be found at:
http://www.infografica.com/
3D Studio Clouds Add-On - Disk
44
- Thank you for purchasing Ransom Interactive's Clouds, Vol.
1 Textures.
- This collection includes 18 paper, leather, and book cover/binding
textures for use in any 3D program. These textures are all seamless,
infinitely tileable textures developed with multimedia, video,
and print professionals in mind. Each texture is developed out
of Ransom Interactive's unique photo and art resource library
by our 3D and multimedia team, integrating imagery from all over
the world. Textures are license and royalty free for registered
users, but may not be distributed as part of any other collection.
Please refer to the license included this collection for additional
information regarding rights and limitations.
- For those of you who purchased the Strata textures, we apologize
for the big download. Strata is looking at support JPEG data
inside their textures and, when they do, this should make future
collections much more compact.
- The General Usage Texture Collection.
The general textures (separate color and bump files for manual
importation) have been named using the standard 8-character DOS
convention, to ensure the greatest degree of compatibility with
the widest number of naming conventions. Each texture has a standard
Photoshopª preview attached, so if your 3D or DTP program
supports previewing in the open and save dialogs, it's a great
way to browse the files when you're looking for a particular
texture.
- For your convenience, refer to the key below for a description,
or point your browser to:
- http://www.forgotten.com/textures/paperone/paperpreview.html
- for a visual key for each texture.
- Clouds, Vol. 1 Key
- AFTRRAIN.JPG -- Sky after a rain storm.
BIGSKY.JPG -- Big, blue sky.
BLUESKY.JPG -- A blue sky with white clouds.
BLUESKY2.JPG -- A blue sky with white, furrowed clouds.
BUTRMILK.JPG -- A hazy, red and yellow buttermilk sky.
COLDPLAN.JPG -- The sky of a cold, cold planet.
DARKBLUE.JPG -- A dark blue sky.
DUSK1.JPG -- The sky at dusk.
DUSK2.JPG -- Another sky at dusk.
FANTSKY.JPG -- The sky of a fantasy world.
FIRESKY.JPG -- A sky that looks like it's on fire.
KANSASKY.JPG -- A gray, Kansas sky.
LIGHTSKY.JPG -- A light, almost white sky.
MARSKY.JPG -- The sky on Mars!
MEDBLUE.JPG -- A medium blue sky.
NEBULA.JPG -- A starry sky (with a hint of nebular gasses).
NIGHTSKY.JPG -- A starry, night time sky.
PURPHAZE.JPG -- Purple haze (a sky of flashbacks)
REDSKY.JPG -- A deep, red sky.
STARSKY.JPG -- a starry, starry night sky.
SUNSET.JPG -- A brilliant sunset.
TWILIGHT.JPG -- The twilight sky.
VENUS.JPG -- The sky on Venus.
WHITESKY.JPG -- A bright, white sky.
WINTRSKY.JPG -- a Memphis winter.
ALIENSKY.JPG -- The sky on an alien planet.
CLOUDCTY.JPG -- Cloud City.
FURROWED.JPG -- A furrowed, cloudy sky.
GRACLOUD.JPG -- A gray, cloudy sky.
STMCLOUD.JPG -- Storm Clouds.
3D Studio Creature Creator 1.5
- Disk 44
- Creating humanoids, aliens, monsters, bugs, and other things
that go
bump in the night is an easy experience with Creature Creator.
Make
one-of-a-kind characters for cartoons, fantasy and sci-fi in
minutes -
by using any of the plugin's library of over 500 pre-defined
body parts,
which can be tweeked or combined in endless ways for genuine
originality. Of course you can also add your own modifications
and
models to the library to make the possibilities with this plugin
endless. If you're serious about your animations, you'll want
to add
Creature Creator to your toolbox.
- This is the retial version but it had an online registry
check, so we
skipped that..
3D Studio Cut Stone Add-Ons
- Disk 44
- Thank you for purchasing Ransom Interactive's Cut Stone and
Rock Textures.
- This collection includes 15 seamless cut stone, rock, and
brick textures for use in any 3D
program. These textures are all seamless, infinitely tileable
textures developed with
multimedia, video, and print professionals in mind. Each texture
is developed out of
Ransom Interactive's unique photo and art resource library by
our 3D and multimedia team,
integrating imagery from all over the world. Textures are license
and royalty free for
registered users, but may not be distributed as part of any other
collection. Please refer to
the license included this collection for additional information
regarding rights and
limitations.
- For those of you who purchased the Strata textures, we apologize
for the big download.
Strata is looking at support JPEG data inside their textures
and, when they do, this should
make future collections much more compact.
- The General Usage Texture Collection.
The general textures (separate color and bump files for manual
importation) have been
named using the standard 8-character DOS convention, to ensure
the greatest degree of
compatibility with the widest number of naming conventions. Each
texture has a standard
Photoshopª preview attached, so if your 3D or DTP program
supports previewing in the
open and save dialogs, it's a great way to browse the files when
you're looking for a
particular texture.
- For your convenience, refer to the key below for a description,
or point your browser to:
- http://www.forgotten.com/textures/cutstone/cutstonepreview.html
- for a visual key for each texture.
- Cut Stone and Rock Textures Key
- ARKSTONE - Wall made out of Arkansas quarry stone.
BONS1STN - A bumpy, painted round stone surface.
BONS2STN - A large, reddish textured brick texture.
BONS3STN - A whitish cobblestone texture.
CHRCHSTN - Square cut, textured stones of various sizes-common
in many churches and
schools.
CUTSTN1 - A cut stone texture.
CUTSTN2 - A cut stone texture.
CUTSTN3 - A cut stone texture.
LONGBRIK - A thin, reddish textured brick.
PATHSTONE - A great worn stone path texture. Not bad for a dungeon
wall, either.
REDSTONE - A large, textured red brick (of varying sizes) texture.
STNBRIK1 - White, textured, cutstone bricks.
STONFLOR - Large square stone tiles (usually flooring).
STONPILE - A blueish, set (unmortared) stone.
STONWALL - A stone wall.
TIERSTON - A large stone brick textured with no horizontal mortar
seams, only vertical.
TXTRBLOK - A textured, whitish cut brick.
WEIRDROK - A bizarre mortared rock texture.
3D Studio Digimation Glider
1.05 - Disk 82
- Glider is a set of two powerful space warps for 3D Studio
MAX that bind
any object or particle system to the surface of another object.
Imagine
how difficult it could be trying to keyframe a car's tires moving
across
a very rough terrain. Each pothole and divot would have to be
painstakingly keyed so that the tire appeared to move correctly
and not
pass through the surface. Object Glider makes this process nearly
automatic. Simply bind the tires to the Object Glider space warp
and
you're done! Now when the tires come into contact with the ground
they
will automatically adjust to conform to the topology. The second
half of
Glider is the Particle Glider space warp. This amazing plug-in
gives you
the ability to have particles flow over another object's surface
or
follow any 2D or 3D spline. Create precise smoke trails, waterfalls
that follow the landscape, skywriting, liquid flowing through
pipes and
more. Plus it recognizes most 3rd party particle systems including
Sand
Blaster and Pandora, so taming particles has never been easier!
Glider
should appeal to anyone working with particle systems inside
3D Studio
MAX. It should be especially appealing to those users who are
doing
courtroom animations because of it's ability to hold cars to
roads,
trains to tracks, etc. It is the perfect companion to Atomizer
and
Clay Studio.
- URL: http://www.digimation.com/asp/product.asp?product_id=44
http://www.OrbazTech.com
3D Studio Digimation Head Designer
V1.1e - Disk 82
- Head Designer for 3D Studio MAX is the first, true parametric
tool for the
creation of humanoid heads within MAX. Using the Head Designer,
it's
possible to create and modify a head within minutes. 45+ parametric
controls allow you to adjust the overall head shape, nose, chin,
cheeks,
eyes, ears and jaw in seconds. The concept is simple. The plug-in
provides
you with very high quality "baseline" head models as
your starting point.
Static models of this quality could cost you $300 - $700 each
elsewhere.
The baseline heads are implemented as MAX primitive objects,
just like a
sphere or box, which you create by simply clicking and dragging.
First,
choose a head to act as your primitive object. Then use the built-in
controls to adjust and shape your model. Tweak the controls slightly
to keep
the head looking human, or push the controls towards their limits
to
create stylized, even cartoonish heads. You'll be surprised at
the
combinations and results that are achievable. And you can do
it literally
in minutes! Head Designer is great for fast prototyping or quickly
populating your scene with high quality models.
-
- URL: http://www.digimation.com/asp/product.asp?product_id=195
3D Studio DigiPeople 1.0 - Disk
44
- DigiPeople is a collection of rocedural,
low-resolution mannequins that can be quickly inserted
into your 3D Studio MAX scenes to help create crowds,
give your models an understandable visual scale and
otherwise populate your scenes. Each model has
approximately 2000 - 3000 faces, so they won't take
up much memory.
3D Studio Essential Textures
2.5 - Disk 44
- The Essential Textures are a library of 48 procedural textures
for ±
° 3D Studio MAX and 3D Studio VIZ. They are used in the same
way as °
the procedural textures that ship with MAX and VIZ.
-
- Common Features found in all of The Essential Textures:
- -Any "size" parameters may be automatically rescaled
when switching
from XYZ to UVW texture input coordinates.
- -Texture antialiasing is user-adjustable.
- -All parameters may be fully animated.
- -These procedural textures may be used anywhere a bitmap
might be
used: to produce bump maps, opacity maps, displacement maps,
environment backgrounds, projection lights, etc.
- -We give you optional fractal perturbation of texture input
coordinates-- distort texture space without warping your geometry
to add a little irregularity to even the most regular texture!
- -You also get optional post-processing of RGB and HSV values
produced by the textures (HSV adjustments can have angular
dependencies, making fish scales a snap).
3D Studio Female Mesh Packages
- Disk 44
- For all you grafic masters out there who are fed up modeling
for
eons to get a sufficient female body we are proud to present
four (yes four) Female Mesh Packages from MeshFactory.
- These packages contain women in different clothes, from a
bussiness suit to a more exciting outfit ;) and you really must
check out the mermaid one.
- The meshes comes with excellent texture maps and thumbnails
and
with PolyTrans you can convert it for all you non-Maxers :)
3D Studio FMorph 1.0 - Disk
44
- This is an Autodesk 3D Studio PXP IPAS roteine
designed to create morphable mesh objects from
any mesh object currently in the scene. The
program creates a result object which is
morphable with the source object, but its shape
looks like the target.
This is the excellent IPAS to create awesome morphing
effects. By some basic 3D Studio knowledge, one
can achieve very interesting and unique effects.
- A hint is to place the source object over the target and
experiment by moving either one.
3D Studio Fractal Flow - Disk
44
- Fractal Flow MAX is one of the best image processing routines
is
being ported to the MAX environment. Fractal Flow uses fractal
based technology to distort an image or specific parts of
an image. Simulate cloaking spaceships, heat distortion, fire.
smoke, clouds, water and more. Settings can be animated over
time,
giving you unprecedented control in an image processor. Fractal
Flow
takes full advantage of 3D Studio MAX with advanced
features such as distorting only selected objects or materials.
3D Studio Genesis - Disk 44
- Genesis is a high-end special effects plugin for 3d studio
MAX.
It would be impossible to make a list of all the effects this
plugin
could produce, but one might start with : Lens Flares, Heat Distortions,
Glows, Lighting, 2D and 3D Particle Animation etc. Genesis introduces
a
completely new way of creating and working with special effects.
Rather
than pre-defining the way in which any effect is made,it presents
a user
with a set of tools which can be combined in any way.
Genesis compares to other special effects plugins in the same
way
3D Studio Glider 2.0 - Disk
45
- Glider is a pair of MAX Space Warps that works with MAX objects,
lights, cameras and particle systems and constrains their movement
to the surface topology of another object. Glider comes packed
with
two plugins: Object Glider and Particle Glider.
- Use Object Glider to move any MAX object, camera, light or
spacewarp
across the surface of another object. A perfect example of this
would be a car on a wavy road. Simply bind the car to the Glider
icon and move the car across the road. Glider will hold the car
to the
surface of the road (various settings will also let the car hover
over
the road or travel underneath it) and keep it from dipping below
the
surface.
- Other uses would include a ship on water or a bug crawling
over leaf.
Particle Glider adds a new level of power to MAX's already strong
particle systems. Use Particle Glider to guide the flow of particles
over the surface of any MAX object. Particle Glider can even
send
particles streaming down spline paths. Other features allow you
to
create distortion fields for particles useful in creating special
smoke effects.
- Glider should appeal to anyone working with particle systems
inside MAX.
It should be especially appealing to those users who are doing
courtroom
animations because of it's ability to hold cars to roads, trains
to
tracks, etc. It is the perfect companion to Atomizer and Clay
Studio.
3D Studio Hair 1.2 -
Disk 45
- Here's the eagerly awaited Maxhair V1.2 from BFH Software.
It fixes
some of the problems with the first release and now includes
a sample
file. Better have a least 64 MB RAM and a fast cpu cuz this baby
is
hungry. One minute hourglasses are not uncommon when calculating
large patches of hairs but the results are worth the wait.
3D Studio Halo & Phaser
- Disk 45
- HALO and PHASOR may not display particles in the main display
on the first frame
of the active segment. This is not an error, but a result of
a simplification
which greatly increases particle creation time. Since these routines
are
generally used over a specified interval, simply set the first
frame one
frame prior to the actual required frame.
- HALO and PHASOR may not update particle display when the
emitter is linked
in a hierarchy and the hierarchy moves until the user uses the
frame
controls on the lower right tool panel.
- HALO and PHASOR may not properly recognize scale transformations
of the
emitter. This is deliberate. If you scale the emitter during
the scene
and the relationship between the axes changes, the particle system
would re-orient. Users of our R3/R4 version thought this an undesirable
feature, so the length relationship of the emitter is determined
at
creation time. Thereafter scale transforms will change the shape
of the
emitter but not the orientation of the particle system.
- A NEW FEATURE for Version 1.1 is the ability to cycle materials
when a
composite material is assigned to the emitter. It works like
this: When
you construct a composite material with ten sub-materials, the
ten sub-
materials will be assigned respectively to the particles created
on each
of the first ten frames. In the PARTICLE TYPE/MAPPING roll-up
there is now
a checkbox marked "RECYCLE MATERIAL". If this is ON,
then the first sub-
material will once again be assigned to the particles created
on the
eleventh frame of the emitter's active interval, and so on. If
this box is
OFF, then the tenth material will be assigned to all particles
created from
the tenth frame on.
- The sub-materials may be animations, textures, procedural
bitmaps...
There are no restrictions whatsoever. The normal usage of this
option is
to build a simple sub-material set whose animations are similar
but offset
in time so that particles appear different from one another.
3D Studio Hypermatter 1.1 -
Disk 45
- HyperMatter 1.1 has been re-designed for 3DSMAX2. The same
flexibility and ease of use as before, but now benefitting from
the vast new range of tools available from the MAX2 palette,
and
boasting several new features. Improved functionality and better
feedback now make this an essential part of the creative animator's
armoury!
- Blending & Scale
- The ability to scale the overall effect of HyperMatter's
action on
geometry has now been added. The blending functions that existed
in
the main HyperMatter Control object panel is now available from
in
a separate panel, accessible by clicking the blending icon in
the
HM toolbar.
- The previous 'Geometry' option now has several sub-options.
These
are enabled when the Geometry box is checked. These options are
'Use Interval' and 'Scale'. When Use Interval is checked the
blending function operates as it did before, with the interval
during which blending is applied accessible via the TrackView.
- When Scale is checked the spinner below is enabled, and this
animatable parameter can be accessed. The scale value controls
the degree to which the effect of the HyperMatter Solid object's
motion is transferred to the geometry.
- This provides a level of control over the deformation of
the
geometry without introducing any performance overhead and without
requiring the user to change any of the substance property values.
Thus if some motion is simply too exaggerated this value can
be
used to simply 'turn it down'.
- NOTE:To achieve scaling effects without having the blending
interval affect an object's lifespan simply set the blending
period in the lifespan controller (TrackView) to zero. You can
do
this by moving the red key to coincide with the end lifespan
key.
3D Studio Ideaworks 3D - Vecta
3D - Disk 82
- Vecta3D-Max is an amazing plugin for 3D Studio Max that
allows you to output low-bandwidth vector based images
and animations from virtually any 3D scene! Now you can
bring incredibly compact interactive 3D content to any
website using Vecta3D-Max's direct output to Shockwave
Flash. Vecta3D-Max features the highest quality and
performance vector renderer for 3D Studio Max that money
can buy, allowing amazingly fast and accurate cartoon
output with total control over line colour, line style
and image detail.
- Features:
- Greater accuracy and reliability than any other vector
renderer available for 3D Studio Max.
Incredibly fast render speed. (Vecta3D-Max renders even
complex 3D models up to 25 times faster than competitive
3D Studio Max vector rendering solutions!)
Automatically handles full object intersection and
self-intersection without the need to first use the
achach>multiple command to weld all meshes into a single
entity.
Able to render ultra complex 3D objects that no other
vector renderer available for 3DS Max can handle.
Superior fidelity and detail preservation when importing
images into other packages.
Direct support for both swf. (Macromedia Flash) and ai.
(Adobe Illustrator) vector formats.
3D Studio Illustrate 4 - Disk
45
- David Gould Digital Concepts once again is the
first to deliver you the best cutting edge
technology. As the first toon shader available for
3DS MAX R3.0 Illustrate! offers you the tools you
need when you need them. Amongst its many features
are:
- ONLY Toon Shader for 3DS MAX R3.0! Most advanced
Toon Shader on the market.
ONLY Vector Artwork Render for 3DS MAX! Outputs
Vector Artwork directly from within 3DS MAX. The
output includes the object's surface color and
transparency as well as the object's lines. The
lines are output with support for individual
thickness, color, and linestyle. Vector output
formats include Shockwave Flash, Adobe Illustrator
AI, and Autocad DXF.
- Draws lines where surfaces self-intersect and
objects intersect. Not even Autocad can do that!
- Total control over the drawing style with
individual brushes, paints, and strokes for each
of the various edge types: Folds, Creases,
Silhouette, etc.
- " Fastest non-photorealistic renderer for 3DS MAX.
- http://www.davidgould.com
3D Studio Image Master - Disk
45
- An essential utility for MAX. Image Master lets you instantly
view
thumbnail pictures of images created or used inside MAX.
Easily view, convert, move, delete and resize groups of images
from any MAX file format to another.
3D Studio Ishani Surfaces -
Disk 45
- This is a great set of Shaders for 3dsmax2. Most are the
same ones ±
from Ishani pack for max 1.2 - redone for max2.
- Includes: Wiremap, Stratus, Spin, SoftSpot, Pinch, Mix, Melt,
Frenetic, Electrolize, Buldge, Decay
- - Taken from the max2 toolkit
3D Studio Lens Flare Pro - Disk
46
- At least! RealLensFlare Pro for Max2. Look for the Max1.x
version ±
° of it which we released too. °
Get rid of that slow LenzFX (just delete apollo.flt :]!) to free
space for a 30 time faster and way better plug!
-
- Features of RLF Pro:
-
- LumaObject:
- LumaObject turns any mesh into a light emitter
LumaObject turns any mesh into a light reflector
LumaObject turns any particle system into light particles!
- So who needs endless raydiosity calculations when u can
simulate it with LumaObject?
It is ultrafast and features its own highly optimized
lightray calculation methods. Usually LumaObject is 5 times
faster than standard volumetric light calculation. This speed
improvement makes it possible to calculate even hundreds of
light particles with volumetrics turned on!
- AABS:
- Everytime you create in RealLensFlare a helper object an
automatic analyzing process is done. If you place a helper
object on an object it is analyzed and the object properties
are used for the applied effect. In this case of glow helper
objects the object channel is generated automatically for the
attached object. There is no need to assign a separate object
ID!
Isnt it easy?
-
- No more VideoPost Rendering! Just assign it once and render
all
effects from within standart rendering menu.
3D Studio Lightning 1.1 - Disk
46
- Lightning is a new procedural object that simulates lightning
and ±
° other electrical effects. The animator can choose any two
objects °
to have lightning emanate between, or they can draw an open or
closed spline and have Lightning constrained to that path.
- Lightning also provides control over how turbulent the bolts
are,
as well as bolt forks, amplitude, speed, and direction.
-
- WebSite - http://www.digimation.com
3D Studio Lightscape Importer
Plug-In - Disk 46
- Illuminate your 3D worlds with unsurpassed realism using
Lightscape,
then import the Lightscape solution directly into 3D Studio MAX.
- Integrate additional rendering effects and animated objects
into
the Lightscape model using 3D Studio MAX - without resorting
to
compositing tricks.
- Easily swap alternate lighting solutions into 3D Studio MAX
without
re-importing the model; all modifications previously made to
materials and texture maps using 3D Studio MAX remain intact.
- Quickly render scenes with complex lighting in 3D Studio
MAX since
most of the lighting will have been efficiently pre-computed
using
Lightscape.
- Experience the full benefits of radiosity lighting (Lightscape)
and
scan-line rendering (3D Studio MAX) without the limitations of
either
3D Studio Lip Service 1.206
- Disk 46
- The LipService facial animation program is a unique software
package
that enables animators to quickly and easily create and animate
a huge
variety of facial expressions, mouth movements and phonemes,
all with
remarkably realistic results. In addition to animation, LipService
includes some pretty incredible sculpting tools unlike any you've
ever
seen. If you've ever mushed clay around, you'll feel right at
home.
You can even propagate a modeling change to all 50 poses with
one
click!!
- LipService animations can be puppeteered in real time with
a mouse,
or manually keyframed with a simple one-click operation. Also,
LipService .scene files make an excellent dope sheet to aid in
overall
posing and 3D body animation. They're very small, well labled
ASCII
files.
- LipService also interpolates this animation in a unique way.
Target
to target animation is interpolated with a splined motion path
for
each vertex. This means perfect velocity continuity across keys
- no
morphy looking animation. On top of that, you can layer delta
morph
animation for eyeblinks, smiles, frowns, eyemovement, breathing...
these layers get added to your keyframed layer and can be performed
in real-time with the mouse.
- When animating or previewing, you can scrub your WAV file
a frame at
a time, or play it back real-time. Changes you make to models
immediately update your animation display for instant feedback.
You
may also quickly render a solid flipbook if you are an a slow
machine.
- Integration with 3D Studio is included in the form of plugins
which
read your .scene file into the respective packages. The plugins
evaluate the scene on a subframe basis, which means you're renders
motion blur. It also means you can change the frame rate without
re-animating. Animated something for film, now you want to go
to video
without 3/2 pulldown? Just change the framerate in 3D Studio
and
re-render!
- LipService Also includes 50 targets (Zeke's face) for
tutorial/quickstart learning. You don't need to be technical
to learn.
This package's animation tools should be very familiar to animators
and puppeteers alike. The sculpting tools should be familiar
to anyone
who's ever used clay. Most people are animating in 10 minutes.
- Version 1.206 of LipService has the following new features:
- - OpenGL performance greatly improved 2x-3x.
-
- Note: The DOS error "too many parameters" when
opening models
is a bug in the program, not an error in the crack. It happens
with the dongle version too and only appears sometimes for some
users.
3D Studio Luminaire Global Illumination
Tools - Disk 82
- See the world in a whole new light! Luminaire gives 3D Studio
MAX and
VIZ lighting control you never thought possible. Add advanced
radiosity
lighting to your scene to give it that extra sense of realism.
Have a
swimming pool naturally reflect and refract light, producing
those
caustic effects you would expect. Turn any object, including
particle
systems, into a source of light. All of this and more, and you
never
have to leave your modelling and animation environment -- Luminaire
is seamlessly integrated into 3D Studio MAX and VIZ!
3D Studio Max 3.0 Assorted Plug-Ins
- Disk 54
- Scalpel for Max 3.rar
THOR.for.MAX3.rar
Polytrans for Max 3.rar
Max Trax 2 for Max 3 .0.rar
MAX 3.0 Essential Textures.rar
tiling tools v.3.00e for 3dsmax3.rar
Real people for Max 3.rar
Quick Dirt For Max3.rar
SHAG HAIR V1.024e FOR 3DSMAX3.rar
Max Matter 1.00e for Max3.rar
Max 3 plugins-pwatje.rar
Raygun 3.0 for 3DSMAX R3.rar
Surface Suite Pro for Max3.rar
3D Studio MaxMatter 1.01 - Disk
46
- Bricklayer does what its name suggests; producing a completely
±
° tileable brick pattern for creating everything from rough
cinder- °
block walls to finely polished ceramic tiles. In addition, it
has
a unique feature that allows the user to define "missing"
blocks,
which makes it ideal for the creation of building lights, spaceship
hull lighting, etc.
-
- WebSite - http://www.digimation.com/plugins/maxmatter/index.htm
3D Studio Maxscripts - Disk
46
- Here are the script files for the newly released 3DS MAX
2. They
include a variety of instructions and routines to add to the
many
effects you can create with MAX. You can also learn MAX scripting
with these instructions, so you're on your way to creating your
own
effects.
3D Studio Mesh Paint 1.5 - Disk
46
- With MeshPaint, animators can apply paint and textures to
their 3d
wireframes in real-time as if they were painting a real-world
object
with paint and a brush. It supports multiple 3D applications
as :
well as working as a 3DSMax plugin. Just run the setup.exe and
then I
copy the file mshpaint.dlu from the /meshpaint/maxplugin directory
i
to your 3DSMax plugins directory.
3D Studio Metareyes 3 - Disk 46
- Organic Modeling Plugin for 3D
Studio Max
- Metaballs have been used as a cool organic 3d modeling tool
for years.
MetaReyes 3.0 is a new 3d modeling tool that eliminates the need
to
use large numbers of metaballs to build a complex model.
A new primitive, the Metamuscle, can appear as a muscle or bone,
users can define different radii for every control point of the
spline.
Dynamic muscular motion capabilities compatible with Character
Studio
and its precision computing of muscle dynamics lets you endow
your models
with true to life motion (muscles do move).
- For more information on MetaReyes 3.0 see:
http://www.infografica.com/m_reyes/index.html
3D Studio Metareyes 4.0 - Disk
46
- The metamuscle primitive -exclusive to MetaReyes 4.0- is
a ±
° revolutionary new concept in advanced modeling techniques
with 3D °
Studio MAX. With metamuscles you can easily and accurately reproduce
real muscles in motion, achieving very realistic organic
simulations. Models that once were forbiddingly complex or that
required interminable rendering times may now be created quickly
and
easily with the tools offered by MetaReyes 4.0.
- Most tools now available for modeling complex surfaces or
3D objects
call for great exertions by the user to determine the positions
of
the control points which generate the vertices and polygons that
make
up the surface. The process is even more difficult when the topology
of the object to be modeled does not conform to the patterns
envisioned by the developers of such tools.
- Classic geometrical methods, such as nurbs or patches, offer
many
options for constructing surfaces, but all involve great technical
complexity. Imagine, for instance, an animation depicting an
oil
slick spreading over a table and falling off the edge. It is
easy to
describe, but not at all easy to achieve with standard geometrical
surface-generation tools. Now imagine doing the same job "honestly",
i.e. building a surface where the vertices respond realistically
to
the contours of such a liquid, and the liquid separates and rejoins.
- In such cases and many others, the conventional tools are
simply not
able to construct the models we call "organic", when
our intention is
to achieve complex structures with forms similar to those found
in
nature. Why nature? Because it supplies the greatest wealth of
objects, textures, forms and colors. It is the real world that
we are
attempting to reproduce.
- These difficulties have led many people to conclude that
in order to
make a complex model with a computer you have to be a mathematical
genius with a limitless imagination, as well as an expert user
of
extremely complicated graphics software. With the MetaReyes 4.0
plug-in a whole world of possibilities is opened up -organic
and
unconventional objects can be created with astounding simplicity
and
speed. Here -at last- is a modeling program whose capacity is
limited
only by the user's imagination.
- The most important feature of the program is that you needn't
concern
yourself with placing the vertices or the polygons, but only
with the
final appearance of the surface. Suppose that you are going to
make a
model in clay. Perhaps you already have a vague idea of what
you want
to make, but you have not yet worked out all the details. You
begin
with a formless lump of clay. Gradually, by shaping, adding and
removing small pieces of clay, you give the object form, until
you
consider it finished. This is a fair description of how MetaReyes
4.0 works.
- With MetaReyes 4.0, the modeling of organic objects is a
task that
can be addressed by an artist with very limited computer or technical
skills. Matter can be added, subtracted and shaped until the
user is
satisfied with the result. This is what MetaReyes 4.0 offers
through
metamuscles.
3D Studio Metareyes 5.0 - Disk
46
- Now in its fifth release, MetaReyes remains at the forefront
of the ±
° most advanced organic modeling and animation tools available
for °
MAX.
To model with MetaReyes you interactively sculpt a model exactly
as
though you were modeling with clay by simply adding meta-primitives
of positive or "subtractive" mass. These specially
designed
primitives provide instant visual feedback on the creation process.
MetaMuscles reduce to a minimum the number of primitives required
to model an object simplifying the tasks of editing and animation.
In addition to standard features such as dynamic muscular motion,
adaptive polygonization and sticky texture maps, release 5 includes
the following new features:
- The new Morph Maker module adds, for the first time, the
power of
slider-based mix-morphing to MetaReyes, making it a character
animation tool without equal, as well as opening the possibility
for all sorts of exciting new animation effects.
- A complete re-design of the MetaReyes interface with a focus
on
streamlining the workflow makes this release more efficient to
work
with, and much easier to learn and remember.
- URL where more information can be found:
http://www.infografica.com/
3D Studio Morph Magic 1.0 And
Tutorials - Disk 46
- MorphMagic is an incredible new Shape Animation plug-in for
3D Studio
MAX. This plug-in has been designed as a tool to assist MAX users
in
doing complex facial, hand, and other shape animation. MorphMagic
allows users to control shape animation to a greater extent than
what is
possible with standard modifiers, linked xforms, or bone systems.
It has
also been designed to operate in conjunction with Character Studio,
so
that animators can do both full-body motion with Character Studio,
and
complex facial animation and hand animation with MorphMagic.
- MorphMagic operates as an object modifier in the standard
3D Studio MAX
interface. You first create a series of morph targets for the
object to
be animated. You then apply the MorphMagic modifier to a base
or
neutral morph target, which brings up the MorphMagic interface.
You
then select each additional target placing it into a weighted
channel.
Then you just turn on the animate button, and drag the channel
sliders to
mix and blend the morph shapes. Animating speech and expressions
has
never been easier or more enjoyable!
3D Studio Morph Magic 2.2 -
Disk 46
- MorphMagic is an incredible new Shape Animation plug-in for
3D Studio
MAX. This plug-in has been designed as a tool to assist MAX users
in
doing complex facial, hand, and other shape animation. MorphMagic
allows users to control shape animation to a greater extent than
what is
possible with standard modifiers, linked xforms, or bone systems.
It has
also been designed to operate in conjunction with Character Studio,
so
that animators can do both full-body motion with Character Studio,
and
complex facial animation and hand animation with MorphMagic.
- MorphMagic operates as an object modifier in the standard
3D Studio MAX
interface. You first create a series of morph targets for the
object to
be animated. You then apply the MorphMagic modifier to a base
or
neutral morph target, which brings up the MorphMagic interface.
You
then select each additional target placing it into a weighted
channel.
Then you just turn on the animate button, and drag the channel
sliders to
mix and blend the morph shapes. Animating speech and expressions
has
never been easier or more enjoyable!
3D Studio NuGraf Polytrans 2.0
With Max Plug-In - Disk 46
- Polytrans is the best 3D object convertor around. Lets face
it,
we could repeat what anyone could read off the website like some
groups do, but anyone in the know already knows the power and
simplicity of this program. If you want to read all about it
in
great detail, check out www.okino.com for more than we could
ever
tell you.
- They now support Kinetix 3D Studio MAX as part of the feature-set,
so the skies the limit for creativity!
3D Studio Outburst 1.1 - Disk
46
- OUTBURST uses the natural laws of physics, so its realistic
±
° motions are automatically generated based on user-defined
°
constraints and the physical forces in the scene, rather than
key
frames, which can be a slow and tedious way to create realism.
Instead, user-defined constraints and physical forces control
the
scene. By animating the numerous parameters and force fields,
complex effects are easily created. Even high-end custom effects
are now practical using MAX Expressions to define custom forces
for your scene. Natural Forces of gravity, wind, electric and
magnetic fields simulate real world dynamics. Decay allows new
particles to spawn from others for a myriad of effects especially
useful in fire scenes, including tiers of fireworks or fire sparks
turning into ashes. Turbulence and Noise functions add Realism
to
smoke and other vapor scenes.
- Particle Trails can be animated with opacity and color gradients
for creating fibers, grass, or to quickly add simulated-motion
blur
to objects. Unlimited Interacting Particles, and Efficient memory
use let you set your imagination free. Pre-Defined Effects that
you
can edit include: fire, smoke, rain, explosions, fireworks, etc.
Or
design Custom Effects based on unique force fields you define
using
the MAX Expression Controller.
- Create sophisticated high-end effects previously only possible
with
the most advanced tools or custom programming. And, because OUTBURST
is fully integrated into MAX, you can create powerful, realistic
effects quickly and easily!
- Collisions of multiple particle streams (like or different)
that
scatter upon impact help create dramatic collision effects like
intersecting laser beams. Transformations of multiple particle
streams generating new particles enhance effects like chemical
reactions, smoke, welding, explosions, sparks, dust, vapors,
etc.
- Precise Collisions allow subtle effects -- like rain dripping
off
an umbrella, spray paintng, or smoke blowing through a fan --
to be
created with incredible realism.
- Natural Forces of gravity, wind, electric and magnetic fields
simulate real world dynamics. Decay allows new particles to spawn
from others for a myriad of effects especially useful in fire
scenes,
including tiers of fireworks or fire sparks turning into ashes.
Turbulence and Noise functions add Realism to smoke and other
vapor
scenes. Particle Trails can be animated with opacity and color
gradients for creating fibers, grass, or to quickly add simulated-
motion blur to objects. Unlimited Interacting Particles, and
Efficient
memory use let you set your imagination free. Pre-Defined Effects
that
you can edit include: fire, smoke, rain, explosions, fireworks,
etc.
Or design Custom Effects based on unique force fields you define
using
the MAX Expression Controller.
- If you still don't get it, this is the SoftImage Particle
System
ported to 3D Studio MAX R2 !!!
3D Studio Paper And Leather
Volume 2 - Disk 46
- This collection includes 18 seamless paper, leather, and
book/journal textures
(cover/binding) for use in any 3D program. These textures are
all seamless,
infinitely tileable textures developed with multimedia, video,
and print
professionals in mind. Each texture is developed out of Ransom
Interactive's
unique photo and art resource library by our 3D and multimedia
team, integrating
imagery from all over the world. Textures are license and royalty
free for
registered users, but may not be distributed as part of any other
collection.
Texture collection is available in native Strata Studio Pro format
or as separate
Color and Bump maps for use in any 3D application that supports
texture maps.
Textures are seamlessly tileable, and can also be used for background
in Desktop
Publishing
3D Studio Polygon Cruncher 1.0
- Disk 46
- Polygon Cruncher is a plug-in for LightWave V5.0 and above,
3dsmax °
V2.0, V2.5 which reduces the number of polygons of your objects
without changing their appareance. Using Polygon Cruncher you
will:
- Simplify the modelisation process
Reduce rendering time
Reduce memory requirements
- New in this version: Faster OpenGL preview and 3DSMax plugins!
3D Studio Primatte - Disk 46
- PRIMATTE is a chromakeyer for 3dstudiomax that uses a patented
more
advanced algorithm than conventional chromakeyers. It is epecially
good
for removing bluespill and opacity layers.
3D Studio Progress Hook 1.0
- Disk 46
- Progress Hook is a plug-in that addresses a small problem
in the new Render Effects interface. When using render effects
that have large user interfaces, the progress bar for the render
effect queue gets hidden off the top of the rollup window. For
example, Lens Effects will often obscure the progress bar when
used on a standard screen resolution.
- What Progress Hook will do is install a watcher into the
render effect user interface that will take the current task
and its completed amount and put it into the titlebar of the
window. In this way, the user can always see what is being updated
and when the various tasks have been completed.
3D Studio Pyro Cluster
- Disk 46
- PyroCluster is the latest Cebas Plug-In creation for 3D Studio
Max 2.0.
- PyroCluster creates 3D clouds, smoke, fire and gas effects.
These
- special effects offer the user total 3D control. PyroCluster
effects
- work from the data provided by any MAX 2.0 particle system.
It is the
- fastest and most flexible 3D smoke/cloud generators for 3D
Studio Max
- 2.0 with flawless integration.
-
- Features of PyroCluster 1.0 for 3D STUDIO MAX 2.0
-
- -100% MAX 2.0 compatible
- -New integrated Atom-Bomb particle system!
- -Enhanced particle support (MAX 2.0 conform)
- -Real shadow casting of 3D clouds
- -Super soft area light shadow support (by LumaObject)
- -Real 3D cloud lighting (clouds receive light)
- -Support for MAX 2.0 Raytracer cloud/smoke reflection
- -Support for MAX 2.0 Raytracer cloud/smoke refraction!
- -Integrated particle motion analyzer
- -Integrated particle rotation analyzer
- -Cloud deforming/stretching
- -4 different build in types of cloud shaders
- Gaseous
- Fire
- Electric
- Special 2D
- -Unlimited number of additional shaders via MEDIT
- -Integrated Render Scene Video Post technology
- -Much more. . .
-
- see http://www.cebas.com/us/ for more information!
3D Studio R3 - Disk 44
- 3D Studio MAX, the world's best selling professional 3D modeling
and
animation software for PCs has once again outdone itself. Now
it is even
better. Faster. More Powerful.
- With a list of over 1000 new features and enhancements to
add to its
already extensive core capabilities, 3D Studio MAX R3.0 incorporates
still
more advanced capabilities that meet the escalating needs of
3D modelers &
animators, broadcast production professionals, and interactive
game
developers including enhanced NURBS, Displacement and 3D Motion
Tracking.
- 3D Studio MAX is production proven, delivering the results
you need to win
in this business. While every other package is re-tooling to
become
object-oriented, 3D Studio MAX is already in its second-generation
Windows
NT release. Its object-oriented architecture is perfect for this
fast-changing industry because it enables developers and Kinetix
to create
startling new features and plug-in applications that quickly
integrate
into the core package.
- 3D Studio MAX is fully multi-threaded, harnessing the power
of multiple
processors and free network rendering for incredible scalability.
OpenGL
and Direct3D support ensure the fastest hardware-assisted graphics
to
visualize your ideas quickly. Super-fast and beautiful scanline
rendering,
with the ability to selectively raytrace any part of the scene,
helps you
create spectacular images while meeting deadlines. MAXScript,
a powerful
scripting language for customized control and external communication,
accelerates your workflow. Fast drag-and-drop control of materials,
maps,
and models creates a fluid work environment. 3D Studio MAX software
leverages the NT platform for you, providing a solid, cost-effective
solution for you to grow your business.
3D Studio RadioRay 1.0 - Disk
46
- The key to top-quality, realistic renderings is light. From
bright
daylight to 120-watt halogen bulbs to smoldering coals, RadioRay,
a
plug-in for 3D Studio MAX and 3D Studio VIZ from Kinetix, provides
the
ambiance you're looking for by physically modeling the lighting
in a
scene much more precisely than standard rendering solutions.
Whether
you're designing interior lighting, architectural spaces, film
and
video productions, stage and movie sets, industrial/product design,
or
interactive games, RadioRay takes your work to the next level
by
combining the benefits of the two leading rendering approaches
for
advanced computer graphics:
- Radiosity for simulating actual lighting effects; and Raytracing,
for
creating accurate reflections and refractions. RadioRay allows
you to
creatively combine these new effects with rendering effects already
present in the 3D Studio platform.
- By integrating these powerful processes with the comprehensive
modeling and animation environment of 3D Studio MAX and 3D Studio
VIZ,
RadioRay transforms your renderings into breathtakingly
photo-realistic scenes. And once RadioRay has calculated a given
scene, you can quickly update the view by moving the camera,
enabling
more efficient batch rendering and real-time navigational options.
3D Studio Ransom Interactive
Brick Textures - Disk 46
- This collection includes 15 seamless stressed, aged, and
stained brick textures for use in any 3D program. These textures
are all seamless, infinitely tileable textures developed with
multimedia, video, and print professionals in mind. Each texture
is developed out of Ransom Interactive's unique photo and art
resource library by our 3D and multimedia team, integrating imagery
from all over the world.
3D Studio Ransom Interactive
Desert And BadLands Textures - Disk 46
- This collection includes 15 (plus 3 bonus) seamless Desert
& Badlands textures for use in any 3D program. These textures
are all seamless, infinitely tileable textures developed with
multimedia, video, and print professionals in mind. Each texture
is developed out of Ransom Interactive's unique photo and art
resource library by our 3D and multimedia team, integrating imagery
from all over the world.
3D Studio Ransom Interactive
Floor And Ground Textures - Disk 46
- This collection includes 15 (+ 3 Bonus) seamless stressed,
aged, and stained floor and ground textures for use in any 3D
program. These textures are all seamless, infinitely tileable
textures developed with multimedia, video, and print professionals
in mind. Each texture is developed out of Ransom Interactive's
unique photo and art resource library by our 3D and multimedia
team, integrating imagery from all over the world.
3D Studio Ransom Interactive
Stressed Metal Vol 1 - Disk 46
- This collection includes 15 (plus 3 bonus) seamless stressed,
aged, and stained metal textures for use in any 3D program. These
textures are all seamless, infinitely tileable textures developed
with multimedia, video, and print professionals in mind. Each
texture is developed out of Ransom Interactive's unique photo
and art resource library by our 3D and multimedia team, integrating
imagery from all over the world.
3D Studio Ransom Interactive
Stressed Wood Vol 1 - Disk 46
- This collection includes 15 seamless stressed, aged, and
stained wood textures for use in any 3D program. These textures
are all seamless, infinitely tileable textures developed with
multimedia, video, and print professionals in mind. Each texture
is developed out of Ransom Interactive's unique photo and art
resource library by our 3D and multimedia team, integrating imagery
from all over the world.
3D Studio Raygun 2.5
- Disk 46
- Anisotropic shading lets you render stainless steel, brushed
±
° metals, satin finishes and other effects previously impossible
°
in 3D Studio MAX.
- - Easy to use, and up to 30 times faster than the built in
MAX
raytracer. Now you can afford to raytrace everything!
- - Automatically convert from almost any material or texture
definition in existing models to Raygun materials and textures.
Automatically adds proper reflection and refraction to scenes
that relied on environment mapping for reflections. Raytracing
has never been easier!
- - Improved antialiasing for better handling of subpixel details.
- - Improved ray cutoff handling.
- - Motion blur now takes camera movement into account.
- - Phong, metal, and glass shading models for highly realistic
materials.
- - Distributed raytraced effects for fuzzy reflections and
refractions. Create brushed metals and frosted glass.
- - Full reflection and refraction falloff as well as absorbtion
inside transparent materials.
- - All parameters texturable.
- - Raytrace either reflection or refraction in any texture
slot.
- - Distributed effects for non-perfect reflectors