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If the character or object to be disguised is unwilling or in combat, the user must roll to hit the character: 11 + OCV or ECV (user's choice) - target's DCV.
For a +1/2 Advantage, the character can create one single illusion disguise. For +3/4, the character can create a small group of illusion disguises. For +1, the character can create any illusion as a disguise.
The disguised character or object must remain within the creator's line of sight unless an additional +1/2 Advantage is purchased.
For an additional +1/2 Advantage, the user of the power may change the disguise at will, though another Mental Illusions roll is required. Without this advantage, the user must re-target the illusion, including a new roll against 11 + ECV.
You may not take an "Only for disguise" limitation on Mental Illusions
when using this power; any cost reduction for that is already built into
the cost of the Advantage.
6D6 Mental Illusions
Base Cost: 30 points
Advantages:
Limitations:
VAMPIRE (greater)
| Value | Characteristic | Points |
| 0 | STR | -10 |
| 25 | DEX | 45 |
| 20 | CON | 20 |
| 15 | BODY | 10 |
| 18 | INT | 8 |
| 18 | EGO | 16 |
| 25 | PRE | 15 |
| 20 | COM | 5 |
| 4 | PD | 4 |
| 4 | ED | 0 |
| 4 | SPD | 5 |
| 4 | REC | 0 |
| 40 | END | 0 |
| 45 | STUN | 20 |
| Total | 138 |
| Points | Powers | END |
| 17 | Blood Pool | |
| (12) | END Reserve (120 END, 0 REC/turn); Recovery Rate: turn | |
| (5) | END Reserve (0 END, 12 REC/turn); Recovery Rate: turn; Linked (to Bite): -½; Limited Power: Limited to maximum rolled on Drain: -1 | |
| 15 | +1 HKA: bite (Total +1); Range: 0; Versus: PD; Affects Solids: +2 | 1 |
| 23 | 2d6 Drain: BODY (Return/turn); Range: 0; Affects: Single Power, +0; Limited Power: Requires successful Bite: -½; Extra Time: 1 turn, -1; Extra Time Required: Only At Startup, ½; Concentrate: Throughout & 0 DCV, -1; Reduced END: Zero, ½; Affects Solids: +2 | |
| 23 | 2d6 Transform: humanoid int Lesser Vampire (Major, Single Object); Range: 0; Cumulative: Yes, +½; No Range: -½; Concentrate: Throughout & 0 DCV, -1; Limited Power: takes 1 Minute: -½; Limited Power: only once per day per victim: -1; Limited Power: only after successful Drain: -½; Affects Solids: +2 | 10 |
| 110 | Telekinesis (STR 30); Range: 0; Manipulation: Fine, +10; No Range: -½; Affects Solids: +2 | 16 |
| 60 | 12d6 Mental Illusions; Extra Victim Effect: None, +0; No Range: -½; Limited Power: Self Only: -½; Illusion Disguise: Into small group (wolf, bat, rat, mist): +¾; Reduced END: Half, ¼ | 5 |
| 93 | Invisibility (Spatial Awareness, Sight, Hearing, Radio, Smell/Taste); Sense: N-Ray Vision, 5; Sense: Detect, 5; Sense Group: Hearing, 10; Sense Group: Radio, 10; Sense Group: Smell/Taste, 10; Always On: -½; Reduced END: Zero & Persistent, 1 | 0 |
| 53 | Desolidification; Immune to Mental Powers: No, +0; Vulnerability: Wood; Always On: -½; Reduced END: Zero & Persistent, 1 | 0 |
| 20 | 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0 | 2 |
| 20 | 10d6 Mind Control; Communication: Verbal, +0; Limited Power: must establish eye contact: -1; Extra Time: full phase, -½ | 5 |
| 10 | Mind Link: Lesser Vampire; Minds: Related Group, +10; Number of Minds: 1, +0; Distance: Line of Sight, +0; Dimension: Current, +0; Link with: Anyone, +0 | |
| 30 | Life Support: Afterlife Support | |
| 5 | Detect: life (+0 to PER); Time Required: Instant, +2; Range: Touch, +0 | |
| 5 | Range (Detect) | |
| 5 | Discriminatory Sense (Detect) | |
| 489 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 3 | Conversation | 14- |
| 3 | High Society | 14- |
| 3 | Persuasion | 14- |
| 3 | Seduction | 14- |
| 3 | Professional Skill: Former occupation | 12- |
| 2 | Knowledge Skill: Hobby | 11- |
| 3 | Stealth | 14- |
| 4 | Weapon Familiarities | |
| (2) | Common Melee Weapons | |
| (2) | Common Missile Weapons | |
| 15 | +3 level w/H-to-H combat | |
| 39 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 10 | Vulnerability: from PRE Attacks of Holy Men (2× Effect); Attack: Uncommon, +5 |
| 0 | Dependence: blood (3d6/1 Day); Substance: Common, +10 |
| 20 | Phys. Lim.: Cannot enter a dwelling unless invited (Frequently, Fully) |
| 25 | Susceptibility: direct sunlight (1d6 STUN/Phase); Condition: Very Common, +15 |
| 511 | Villain Bonus |
| 566 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
| 138 | + | 528 | = | 666 | 666 | = | 566 | + | 100 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 8 | 8 | 6 | 0 | 4/0 | 4/0 | 3, 6, 9, 12 |
Succubi in their natural forms stand about 5'4" tall and weigh about 90 pounds. Their features are almost exaggeratedly feminine. Women tend to become very uneasy or angry around succubi, though they may not know why. Succubi have demonic-looking bat wings, but can normally fold them up under any clothing they may be wearing; the wings also don't show up when the succubus is disguised.
Succubus
| Value | Characteristic | Points |
| 10 | STR | 0 |
| 18 | DEX | 24 |
| 20 | CON | 20 |
| 13 | BODY | 6 |
| 10 | INT | 0 |
| 23 | EGO | 26 |
| 23 | PRE | 13 |
| 30 | COM | 10 |
| 2 | PD | 0 |
| 4 | ED | 0 |
| 2.8 | SPD | 0 |
| 6 | REC | 0 |
| 40 | END | 0 |
| 28 | STUN | 0 |
| Total | 99 |
| Points | Powers | END |
| 33 | 6d6 Mental Illusions; Extra Victim Effect: None, +0; No Range: -½; Limited Power: Self only: -½; Illusion Disguise: Any female humanoid: +¾; Reduced END: Zero, ½ | 0 |
| 17 | 6d6 Mental Illusions; Extra Victim Effect: None, +0; No Range: -½; Limited Power: Self Only: -½; Limited Power: No control: Only to disguise self as target's ideal woman: -1; Limited Power: Only affects men: -1; Illusion Disguise: Small Group (any female humanoid): +¾; Reduced END: Zero, ½ | 0 |
| 20 | 4d6 Mind Control; Communication: Telepathic, +¼; Limited Power: Only vs. men: -1; Invisible Power Effects (Sight, Hearing): +¾ | 4 |
| 30 | Life Support | |
| 15 | 2d6 Drain: Ego (Return/month); Range: 0; Affects: Single Power, +0; Extra Time: 1 min., -1½; Extra Time Required: Only At Startup, ½; Limited Power: Requires sexual contact: -1; Limited Power: Only vs. men: -1 | |
| 10 | 5" Flight (NC: 10"); Non-Combat Multiplier: ×2, +0 | 1 |
| 20 | Damage Reduction (Physical, 50% Resistant); Limited Power: Not vs. Iron: -½ | |
| 30 | Damage Reduction (Energy, 50% Resistant) | |
| 7 | Regeneration (1 BODY/Turn); Regenerate: Standard, +0; Limited Power: Not vs. damage caused by iron: -½ | |
| 22 | 3d6 Absorption: to Body (Fade/5 min., Max. 18); Affects: Single Power, +0 | |
| 15 | 3d6 Absorption: to Body (Fade/5 min., Max. 18); Affects: Single Power, +0; Versus: PD; Limited Power: Not vs. Iron: -½ | |
| 11 | Armor (18 PD/0 ED); Limited Power: Only up to amount rolled on Absorption: -1; Limited Power: Not vs. Iron: -½ | |
| 13 | Armor (0 PD/18 ED); Limited Power: Only up to amount rolled on Absorption: -1 | |
| 243 | Total Powers |
| Points | Skills, Talents, Perks | Roll |
| 7 | Acrobatics | 15- |
| 3 | Acting | 14- |
| 7 | Contortionist | 15- |
| 7 | Conversation | 16- |
| 7 | Persuasion | 16- |
| 15 | Seduction | 20- |
| 46 | Total Skills, Talents, Perks |
| 100+ | Disadvantages |
| 10 | Phys. Lim.: Must "eat" by draining EGO once per day (Infrequently, Greatly) |
| 20 | Distinctive Features: Incredibly beautiful; women feel uneasy/angry; Concealability: Not Concealable, 15; Reaction: Always noticed & major reaction, +5 |
| 20 | Susceptibility: from iron (1d6 STUN/Phase); Condition: Common, +10 |
| 20 | Vulnerability: from iron attacks (2× BODY); Attack: Common, +10 |
| 20 | Vulnerability: from iron attacks (2× STUN); Attack: Common, +10 |
| 198 | Succubus Bonus |
| 288 | Total Disadvantages |
| COSTS: | Char. | Powers | Total | Total | Disadv. | Base | ||||
| 99 | + | 289 | = | 388 | 388 | = | 288 | + | 100 |
| OCV | DCV | ECV | Mental Def. | PD/rPD | ED/rED | Phases |
| 6 | 6 | 8 | 0 | 20/18 | 22/18 | 6, 12 |