The Great Martian Ice Machine (working title)

Un jeu de Chris Goodwin.

An Icehouse game for 2-4 players (with a variant for up to 6)

What you need:

Setup:

Place the board/grid in a place accessible to all players. Place all of the chips into the bag. Mix them up well. Players take turns drawing a chip out of the bag and placing it into a space on the grid, with the number side up. One player will draw the neutral colored chip; this will be the player who moves first. After all of the chips have been drawn and played, each player places two small pyramids on chips of eir color marked 1.

Playing the game:

During your turn, you may do one of the following things to a pyramid of your own color: No other combinations of pyramid size and chip marking or color do anything.

(Author's note: Iff is not a typo, but mathematics-speak for "If and only if".)

Some notes regarding space limits:

There are no restrictions regarding usage of a chip's ability based on the number of pieces there are on the chip.

Winning the game:

The first player to have five large pieces of eir color on the board is the winner.

A variation for 5-6 players:

You need: Setup, play, and winning the game are identical to the 2-4 player version, modulo the differences in materials.

Some thoughts on the game:

See other games I've designed.
Go home.

Created 17 June 2001.

Changes:

19 June 2001: Removed ", iff there are large pyramids left in your stash" from the medium-to-large growth rule. If there are no large pyramids left in your stash, you've won! Also changed the rule for large pieces spawning small ones to keep it consistent with the rules for small and medium pieces growing. Clarified space limits. Clarified number of chips to start with.

18 June 2001: Added "Some notes regarding space limits".